A nation is your team, made into a political entity: it levels up, earns and spends money, takes
on objectives, posts contracts, holds reputation, allies, and goes to war.
Nations must be enabled on your server. If /etnation does nothing, they are switched off.
| Page | What it covers |
|---|---|
| Nations | Founding a nation, levels, achievements, territory, the command list |
| Treasury & economy | Nation money, income, perks, upkeep and debt |
| Missions | Cyclical nation objectives and their rewards |
| Contracts & bounties | The public job board and PvP bounties |
| Reputation | How standing is gained, lost, and what it gates |
| Alliances & war | Allying, declaring war, and winning a campaign |
| Walpurgis | The council event and its motions |
| Page | What it covers |
|---|---|
| Seasons | Your nation is ranked on the seasonal ladder and paid at season close |
| Finale Siege | Nation spoils from the battle that ends a season |
| Nation content datapacks | Add achievements, perks, missions and spawner tiers |