A season is a run of the world with its own progression track on top of everything else you
do. You climb a Chronicle of tiers, clear daily objectives, and when the season ends the
top players and nations are paid out — then the world resets and the next season begins.
Seasons must be enabled on your server. If the Season tab is missing from your
Codex, your server is not running one.
Open the Codex from the Tensura main menu and pick the Season tab. It has
three sections:
| Section | What it shows |
|---|---|
| Chronicle | Your current tier, its objectives, and today’s dailies |
| Legacy | Your Legacy Points and the cosmetic shop |
| Nations | The nation ladder standings |
There is no season command for players — everything is in that tab.
The Chronicle is a ladder of tiers. Each tier lists several objectives and you must meet
all of them to complete it. Progress is measured against your lifetime stats — because
the world wipes between seasons, your lifetime totals are your season totals.
The addon ships two built-in tracks, First Flames and Second Dawn (the second one raises
every target). First Flames runs ten tiers:
| Tier | Objectives | Reward |
|---|---|---|
| Awakening | 500 kills, 5 biomes discovered | 2 Common Keys |
| Apprentice | 10 forge crafts, 100,000 max EP, 5 records earned | 3 Common Keys |
| Wayfarer | 12 biomes discovered, 5 structures discovered | 3 Common Keys |
| Blooded | 80,000 kills, 5 titles unlocked | 1 Rare Key |
| Veteran | 10,000 kills, 10 titles unlocked | 2 Rare Keys |
| Calamity’s Witness | Damage 1 calamity, 500,000 max EP | 3 Rare Keys |
| Warforged | 25 war kills, 50 forge crafts | 3 Rare Keys |
| Ascending | 5,000,000 max EP, 15 records earned | 1 Elite Key |
| Ascendant | 50,000,000 max EP, 25 records earned | 2 Elite Keys |
| Legend of the Season | 250,000,000 max EP, 3 calamities slain, 50 records earned, 1 war won | 3 Elite Keys |
You never claim a tier. The moment you satisfy every objective it awards itself, announces in
chat, and banks points for your nation on the ladder. Some tiers also grant a
season title.
Servers pick which track runs and can swap in their own, so your tier list may differ from the
one above.
You get 2 daily objectives (default, server-configurable), rolled fresh for you each day.
They reset at midnight UTC — not at your local midnight, and not at the same time as
nation upkeep.
They are drawn from a small pool: kills, forge crafts, biomes discovered, structures
discovered, records earned, titles unlocked. Clearing one pays 1 Common Key and banks a
couple of points for your nation.
You cannot reroll a daily. If you do not clear it, it is gone at reset.
Some season mutators change this — one gives you a third daily,
another doubles daily rewards, and another raises every daily target by half.
If your server runs nations, your season activity also scores for your
nation. The Nations section of the Season tab ranks every nation by banked points.
| What your nation scores for | Points |
|---|---|
| You complete a Chronicle tier | 10 |
| You complete a daily objective | 2 |
| Your nation wins a war | 100 |
| Damage dealt in the Finale Siege | Share of a 200-point pool |
Points are banked as you earn them, not calculated at the end — so switching nations mid-season
does not move points you already earned for your old one. Players without a nation simply score
nothing here; nothing is taken from you.
Standings are announced when the season closes.
An admin ends the season. If the Finale Siege is enabled, the season
does not close immediately — the siege runs first, and the outcome decides whether there are
spoils.
Once it closes:
Then the world wipes and the next season starts — but your Legacy carries over.