Crates are tiered reward containers. Each tier has its own crate block and its own key.
| Tier | Crate | Key |
|---|---|---|
| Common | Common Crate | Common Key |
| Rare | Rare Crate | Rare Key |
| Elite | Elite Crate | Elite Key |
Right-click a placed crate while holding its matching key. That consumes one key, rolls a
reward, and spins a roulette that lands on what you won — you receive it the moment it is revealed.
Left-click (attack) the crate, or right-click it with an empty hand, and you get a
drop-rate preview — the full reward list with the actual odds. Nothing is consumed. Check
before you spend a key.
A key only works on its own tier. An Elite Key will not open a Common Crate.
Crates must be placed to be opened — you cannot open one from your inventory. Keys stack, so
there is no reason to hoard them across multiple slots.
The preview is the most underused feature here, and it is the reason you should never guess at a
crate’s contents.
It shows the real weights — the exact odds — next to each reward’s rarity bar. If your server has customised its crates — and
many have — the preview is the only accurate source for what is actually inside. A wiki page cannot
tell you what your specific server put in its Elite Crate; the preview can.
It costs nothing and consumes nothing, so check it every time you encounter a crate on a server you
do not know.
Three kinds of reward:
Higher tiers do not just have better odds on the same pool — they have a different pool. Elite
crates carry netherite, nether stars, high-end Tensura gear and the top plushie tiers.
Crates can also contain keys for other crates, including their own tier, so a good roll can
chain.
A crate can hand you one of this addon’s skills directly, bypassing the usual EP cost and unlock
requirements entirely. For an ability you would otherwise have to grind toward, that is by far the
highest-value outcome in the pool — and correspondingly one of the rarest.
Only this addon’s skills appear this way. Crates never grant base Tensura skills, so they
complement your normal progression rather than replacing it.
Because a crate can contain keys — including a key for its own tier — a single Elite Key can
occasionally turn into a run of several openings. Most rolls do not chain, but the possibility is
what makes an Elite Key worth substantially more than three Common Keys rather than exactly three
times as much.
Every reward has a rarity — Common (white), Uncommon (green), Rare (blue), Epic
(purple), Legendary (gold). The preview shows it as a coloured bar on each row, and the reveal
names the tier.
Crates have pity. Open the same crate enough times without pulling anything Rare or better and
the next open is guaranteed Rare+. By default only the Common Crate has pity (15 opens) — Rare and Elite crates already
hand out Rare+ most of the time, so they ship with it off (servers can change all three). The preview header tracks it — Pity: 7/10 — guaranteed Rare+ in 3 — and
a guaranteed pull is marked ★ PITY ★ on the reveal.
Two things to know: keys never count as a pity hit (they are deliberately Uncommon), and
creative mode does not track pity at all.
Right-clicking with a key starts a roulette: a strip of possible rewards scrolls past a marker and
slows onto your result, the border climbs through the rarity colours, then the reward pops up.
Higher rarities spin longer. Click anywhere to skip straight to the reveal — the reward lands in
your inventory the instant it shows, skipped or not (closing the screen early hands it over too).
Epic and Legendary pulls also set off a firework burst at the crate that everyone nearby can see,
timed to the reveal.
Keys are not craftable. They come from:
The war, mission and calamity faucets are each toggleable per-server.
Chat trivia is the reliable one. It is the only source you can influence purely by paying
attention: answering within 5 seconds earns an Elite Key outright. Rounds run on a timer whenever
enough players are online, so simply being present and watching chat produces a steady key income.
See Chat trivia for the speed tiers.
Calamities are the high-variance one. Payouts scale with how much damage you contributed, so
they reward showing up to fights you can actually meaningfully participate in. Turning up to a
calamity far above your power level earns very little.
Crates feeding crates means keys tend to arrive in clumps rather than evenly. Do not read a dry
spell as anything other than variance.
If your pack has Create, crates can be processed in a crushing wheel.
My key does nothing when I right-click. Wrong tier. Keys are tier-locked in both directions —
an Elite Key will not open a Common Crate any more than the reverse.
I opened a crate and got a key back. Working as intended. Crates can contain keys, including
their own tier.
The odds on this server do not match this page. Expected. Servers can rewrite crate contents
entirely with a datapack. Trust the in-game preview over any wiki page.
A crate gave me a skill I already have. Skill rewards are rolled from the crate’s list, not
filtered against what you own.
Servers can add crate tiers or change the loot of existing ones with a datapack, including
merging extra rewards into a built-in crate without replacing it. See
Custom crates.
Server admins can grant crates and keys via /etadmin crate.