Records are permanent progression. The world "remembers what you have done": lifetime feats like your total kill count, the calamities you've fought, and the lands you've explored earn you Records — and every Record grants permanent stat bonuses that apply the moment you earn it and never go away. No slots, no activating, no swapping. Earned is earned.
Every Record you earn is announced by the Voice of the World.
Enabled by default; can be disabled on your server.
| Titles | Records | |
|---|---|---|
| Bonuses | Only while activated, limited slots | Permanent, always on, unlimited |
| Reset | Can be wiped (prestige) | Never |
| Focus | Specific achievements | Lifetime cumulative feats |
Nearly 50 built-in Records across six categories (servers can add more):
Records are often tiered — earning one step of a chain leads toward the next. Some are hidden and show only "???" until earned.
The rarest Records can only truly be claimed once per world by the first player to achieve them — becoming the world's first Demon Lord, True Hero, or master forger, for example. Claiming a world-first fires a global Voice of the World announcement to every player, and your name is written into the world's history permanently. Everyone else who later meets the requirements still earns the Record — but the world-first glory belongs to one name.
Progress is tracked automatically as you play — kills, deaths, exploration, EP growth, forge crafts, event participation. Records are checked continuously (on kills, deaths, and every ~30 seconds), so they pop the moment you qualify. Bonuses persist through relogging and are never double-applied.
elitetensura:chronicle) opens the same screen with a right-click.Server admins can manage Records with /etadmin record.