Wonders are the biggest, longest-term projects a nation can undertake — multi-stage builds paid
for in treasury cash and delivered materials, ending in a permanent bonus for your nation. A
couple of them are so powerful only one nation on the server can hold them at a time.
Wonders require the nation economy to be running, and your nation must meet
the minimum level for a given Wonder before starting it.
Open the Wonders section of the Nation tab in the Codex.
Every Wonder has several stages. Each stage needs both a cash payment from the treasury and a
delivery of specific items from members, plus a build timer once both are met.
/etnation wonder start <id>). Your/etnation wonder contribute with the item in hand./etnation wonder pay).Cancelling a Wonder mid-build refunds half of what you’ve paid in cash for the current
stage (default, server-configurable) — deposited items are not refunded, so don’t start one you
can’t finish.
Completing a Wonder also earns your nation points on the seasonal nation
ladder.
| Wonder | Min. level | Effect |
|---|---|---|
| Grand Forge | 3 | Members roll extra crit-upgrades at the forge |
| Aether Spire | 3 | Doubles the range and strength of your Nation Core’s aura |
| War Academy | 4 | +15% war kill points for the nation (default, server-configurable) |
| Hall of Records | 4 | Members get an extra active synergy slot, plus bonus magicule/aura gain from kills |
| Sanctum of the World | 5 — server-unique | Boosts magicule/aura regeneration for every player on the server, not just your members, for as long as your nation holds it |
| Eternal Beacon | 5 — server-unique | Reduces damage from calamity bosses for every player on the server, for as long as your nation holds it |
The two server-unique Wonders are a race — only one nation can hold each at a time. If a rival
nation already completed it, you can’t start it until they lose it.
Later stages of every Wonder ask for rarer materials — high-tier ingots, magic crystals, element
cores — and the build timer on the final stage typically runs a full day.
Allied nations can co-fund a Wonder. One nation leads the build; up to 2 partner
nations (default, server-configurable) join it, and every builder receives the finished
Wonder and its bonuses.
/etnation wonder invite <nation>/etnation wonder join <lead nation>. It must still be/etnation wonder pay [amount] — leave the amount off to pay everything the stage stillThe Codex shows the lead nation, the pot (paid / cost) and what each partner has put into
the current stage.
A partner can /etnation wonder leave, the lead can /etnation wonder kick <nation>, and a
partner is removed automatically if the alliance ends or the nation disbands.
Server-unique Wonders can never be built jointly.
/etnation wonder list
/etnation wonder start <id>
/etnation wonder pay [amount]
/etnation wonder contribute
/etnation wonder cancel
/etnation wonder invite <nation>
/etnation wonder join <lead nation>
/etnation wonder leave
/etnation wonder kick <nation>
/etnation wonder partners
Server admins can grant, revoke, reset a nation’s build, or manually release a server-unique
Wonder via /etadmin nation wonder.